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	<title>Your Game Design &#187; Articles</title>
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	<link>http://www.yourgamedesign.com</link>
	<description>Starting point for beginner and hobbyist game developers</description>
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		<title>Test your game everywhere</title>
		<link>http://www.yourgamedesign.com/test-your-game-everywhere</link>
		<comments>http://www.yourgamedesign.com/test-your-game-everywhere#comments</comments>
		<pubDate>Thu, 28 Jan 2010 18:19:19 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=709</guid>
		<description><![CDATA[During development of your game it is easy to forget how important it is to test the game regularly. Not just on your own development pc but on lots of computers. When the game runs fine on your own pc it can be a good indication of how finished and polished the game is but [...]]]></description>
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		<title>How do you get your game ideas?</title>
		<link>http://www.yourgamedesign.com/your-game-ideas</link>
		<comments>http://www.yourgamedesign.com/your-game-ideas#comments</comments>
		<pubDate>Wed, 27 Jan 2010 22:55:25 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=702</guid>
		<description><![CDATA[Where does your inspiration for new game ideas come from? Is it from your favorite movie or book? It could also be from some real life situations. Maybe a snowball fight gave you an idea that could work out as a great game. Do you simply get ideas that seem to come from nowhere? I know [...]]]></description>
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		<title>Even the most simple game idea can be a hit</title>
		<link>http://www.yourgamedesign.com/simple-ideas-can-be-a-hit</link>
		<comments>http://www.yourgamedesign.com/simple-ideas-can-be-a-hit#comments</comments>
		<pubDate>Wed, 20 Jan 2010 16:50:31 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=612</guid>
		<description><![CDATA[When designing new computer games from scratch it is easy to start adding lots of features to make the game better. By instinct we think that ‘more is better’ and that a game needs a bit of everything to be great. The truth is that this can easily ruin your game and keep you from [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ten don’t do’s for hobby game developers</title>
		<link>http://www.yourgamedesign.com/top-ten-dont-do-for-game-developers</link>
		<comments>http://www.yourgamedesign.com/top-ten-dont-do-for-game-developers#comments</comments>
		<pubDate>Sun, 17 Jan 2010 18:02:17 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=542</guid>
		<description><![CDATA[When making computer games there are lots of hurdles in your way. Sometimes it is easy for a beginner or hobbyist to start on the wrong foot so this is a list of the worst ways you can treat your game. Ok, so let's doom your game project: 1. Aim for the stars Why make [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Share your game on IndieDB</title>
		<link>http://www.yourgamedesign.com/share-your-game-on-indiedb</link>
		<comments>http://www.yourgamedesign.com/share-your-game-on-indiedb#comments</comments>
		<pubDate>Fri, 15 Jan 2010 22:33:46 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=525</guid>
		<description><![CDATA[In the Hobbyist Game Developer Manifesto I mentioned how important it was to share your game. An excellent way of improving your game is to share it early in the process so that you get feedback from interested players. This will let you improve your game in areas you might otherwise not focus on and hopefully [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Board games are good for game designers</title>
		<link>http://www.yourgamedesign.com/board-games-are-good-for-you</link>
		<comments>http://www.yourgamedesign.com/board-games-are-good-for-you#comments</comments>
		<pubDate>Thu, 14 Jan 2010 22:24:57 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=516</guid>
		<description><![CDATA[You probably already know this but it is important for a game developer to play different games and learn from them. This will teach important lessons about what works and what does not in games. Unfortunately many forget that not only computer games count as games. One place in particular to find good games are [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>There is more than one type of game developer</title>
		<link>http://www.yourgamedesign.com/game-developers-types</link>
		<comments>http://www.yourgamedesign.com/game-developers-types#comments</comments>
		<pubDate>Wed, 13 Jan 2010 22:39:07 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=485</guid>
		<description><![CDATA[I have worked with computer games for several years but in widely different ways. Some were commercially released. In my years at university they were student projects. I have also made games as a hobby with no other purpose than to please my desire to create them and learn from the experience. A few have [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>The many roles of a hobbyist game developer</title>
		<link>http://www.yourgamedesign.com/game-developer-roles</link>
		<comments>http://www.yourgamedesign.com/game-developer-roles#comments</comments>
		<pubDate>Tue, 12 Jan 2010 22:01:35 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=471</guid>
		<description><![CDATA[To make your own computer games you will need to train and use a wide set of skills. While some game engines like Game Maker and FPS Creator allow you to drag-and-drop elements into the game you will sooner or later need to work in an area outside of your normal expertise. Which role do [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
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		<title>The Hobbyist Game Developer Manifesto</title>
		<link>http://www.yourgamedesign.com/hobby-gamedev-manifesto</link>
		<comments>http://www.yourgamedesign.com/hobby-gamedev-manifesto#comments</comments>
		<pubDate>Wed, 06 Jan 2010 10:33:12 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=354</guid>
		<description><![CDATA[A manifesto: Ten basic rules for the Hobbyist Game Developer to remember before starting a new game project. 1. Make a small game Don't aim to make the next World of WarCraft. At least complete some small games before moving on to some of your grand ideas.   2. Be open about your game Don't [...]]]></description>
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		<slash:comments>11</slash:comments>
		</item>
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		<title>Sell your game or give it away free?</title>
		<link>http://www.yourgamedesign.com/sell-your-game-or-free</link>
		<comments>http://www.yourgamedesign.com/sell-your-game-or-free#comments</comments>
		<pubDate>Tue, 05 Jan 2010 17:53:33 +0000</pubDate>
		<dc:creator>soren</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.yourgamedesign.com/?p=352</guid>
		<description><![CDATA[As I also briefly mentioned in the hobbyist game developer manifesto one thing to consider seriously before even starting a new game project is the price tag of the completed game. Earning a dime or two doesn’t sound bad, does it? Since anyone can publish their work online and setup payment processing with services like [...]]]></description>
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