4Feb/1015
Breakout in Game Maker 8 tutorial
If you completed the Pong tutorial then it might be time to move on to a new game. Breakout is an excellent game to create in Game Maker since it builds on what you have learned from the Pong game and introduces a basic use of Timelines, changing objects during play and animated sprites.
This Breakout tutorial is divided into two parts. It is recommended to view each part in full screen mode.
Remember that you can improve the game with your own ideas, graphics and sounds etc. once you complete the tutorial. You can also add more levels.
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February 4th, 2010 - 23:17
Thank you very much for this, other GM tutorials are very modest, so this site is actually the best one that I found !
I hope in the future there will be some GML lessons, something like GM8 “translation” of ‘Liberty Basic’s’ help or ‘Byte of Python’ book … because I couldn’t find absolutely NOTHING about GML on the web
February 5th, 2010 - 00:22
Thanks for the comment q00u!
On GML I can only refer to the built in help Game Maker 8 has or the YoyoGames wiki: http://wiki.yoyogames.com/index.php/Main_Page since I really don’t know much about the language.
/Soren
February 26th, 2010 - 16:00
thanks you help me so so so much and pomg is nice tooo =D i ha the 2 =D
February 26th, 2010 - 16:01
“i have the 2″
March 16th, 2010 - 10:28
Very good tutorials. Clear easy to follow and also in HD. Simply the best I have seen since looking for decent tutorials explaining the beginners start to GM8.
I am a BASIC programmer who can programme without problem in various BASIC languages. But after years of doing so, I just want a quicker way to programme some of the older retro style games without all the hours programming involved. GM8 looks great for doing this, and my programming will help with the GM language, yet, I still needed showimg how GM8 worked. The drag ‘n’ drop system looked so daunting to get to grips with. Your tutorials have shown me how well the system works and also how much quicker it is to build the idea of a game without thousands of line of code.
Thank you for creating these tutorials.
Excellent 10/10
March 16th, 2010 - 17:22
Thanks for the comment!
May 4th, 2010 - 09:03
HELP! how do i do so when the lives hit 0 it show up the highscore and restart the game?
May 6th, 2010 - 09:56
Mads: You should use an Action called Check Lives. With this you can register when Lives goes below zero (or one). Make the following action the Show Highscore and then restart the game. You can string actions by using the Start and End block from the Control tab found under Actions. Set the Start block right after Check Lives and End Block after the action that restarts the game.
May 11th, 2010 - 00:47
can u tell me what im doing wrong…
for event i put create
then action i put start block, test lives, restart game, end block, then wait 1000millaseconds, show highscores
btw i have same question as mads
May 11th, 2010 - 12:15
Hi Fred. You need to set Restart game as the last action since that will cancel all following actions. If that doesn’t solve everything try changing Create into a Step (End Step) event.
May 11th, 2010 - 23:18
ok, i put end step as event then as action i put start block, test lives, sleep 1sec, show highscore end block then restart game and that doesnt work and btw i made a whole diffrent object for this should i have done that?
May 19th, 2010 - 00:34
Thanks so much!
It really helped!
May 22nd, 2010 - 15:12
Thank your for the excellent tutorial, it was very well made and very thoroughly explained in every detail!
June 3rd, 2010 - 18:03
why you use an object named ‘die’, you can use the ‘out of room event’.
June 3rd, 2010 - 22:51
plutgamer: there are many ways to solve the same problem in Game Maker. Your suggestion can also be good.